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AI Insights · Timothy · July 2022

Top 5 Gacha Games Performance on Unified Platform in Italy, Q2 2022

In Q2 2022, the top 5 Gacha games in Italy showcased diverse trends in downloads, revenue, and active users. Discover the performance metrics of these popular apps.

Top 5 Gacha Games Performance on Unified Platform in Italy, Q2 2022

In the second quarter of 2022, the top 5 Gacha games in Italy displayed varied performance metrics across downloads, revenue, and active users, according to data from Sensor Tower.

Sonic Forces PvP Racing Battle from SEGA experienced notable fluctuations in weekly downloads, starting at approximately 7.6K in late March and peaking at around 45.1K by the end of April. This was followed by a gradual decline, ending the quarter at about 12.7K. Weekly revenue mirrored this trend, starting from $706, reaching a high of $1.9K in late April, and closing at around $1.4K. Active users also saw a rise and fall, with numbers increasing from 62.3K to a peak of 182.1K in early May, then tapering off to approximately 120.9K by the end of June.

8 Ball Pool™ by Miniclip.com maintained relatively stable weekly downloads, starting at around 27.3K in late March and ending at about 12.7K. Revenue showed a downward trend, beginning at $39.9K and gradually decreasing to approximately $19.5K by the end of the quarter. The game also saw a decline in active users, from 618.5K to about 529K.

Dislyte from Farlight Games, which was released in early May, showed impressive initial growth. Weekly downloads peaked at around 52.3K in its launch week, before declining to about 2.8K by the end of June. Revenue saw a significant surge, reaching approximately $64.9K in mid-May before settling at around $24.3K. Active users followed a similar pattern, starting at 22.5K and peaking at about 37.5K in mid-May, then decreasing to roughly 10.8K by the end of the quarter.

Genshin Impact by COGNOSPHERE PTE. LTD. experienced varied weekly downloads, starting at around 19.7K in late March, dipping to about 6.1K in late May, and then rising to approximately 11.7K by the end of June. Revenue saw a significant peak of $203.6K in late March, with fluctuations throughout the quarter, ending at around $38.8K. Active users remained relatively stable, fluctuating between 106.2K and 134K.

Nintendo's Mario Kart Tour showed consistent weekly downloads, starting at around 12K and peaking at approximately 26.4K by the end of June. Revenue demonstrated a slight decline, starting at $9.3K and ending at about $7.7K. Active users saw minor fluctuations, beginning at 124.8K and peaking at around 132.2K mid-quarter, before closing at 131.9K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022